Test of watercolor painting shader on Unity
Unityでの透明水彩風シェーダーのテスト
I've learned some basic ideas to realize something unlike 3DCG in 3DCG through this project.
Tools: Unity (Built-in Render Pipeline), Shaderlab (Cg), Affinity Photo

The shader codes are available from the links below;
シェーダーは以下のリンクよりご覧頂けます。
Pseudo color bleeding using cubemap
Slight alpha scrolling
Color ramp variations
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